Go Back   FlashFXP Forums > >

Programming Need help with C/C++/Delphi? Ask here and make us all laugh.

Closed Thread
 
Thread Tools Rate Thread Display Modes
Old 10-06-2004, 05:58 AM   #1
Syrinx
Junior Member
 
Join Date: Jun 2004
Posts: 25
Default bandwidth control

Assume an httpd is coded in the easy model(multi-threaded and blocking socket,one client per thread model).

Assume the bandwidth control is 5000 KB(the total downloaded bytes per second must be no more than 5000 KB per second)

Assume there are 100 con-current clients downloading.

Method:
5000 KB / 100 clients = 50 KB / Client
so if the appliction controls every client's download speed no more than 50 KB per second,it will control the bandwidth.

Problem:
all the clients(100 clients) have different download speed.Assume only 50 of them can reach 50 KB per second(they can have higher download speed only because they all are limited by the 50 KB download speed),the half rest onl have 20 KB per second. If so,there bandwidth is 50 KB * 50 + 20 KB * 50 = 3500 KB,which is much less than 5000 KB.

Any good method?

Thx in advance

Regard
Syrinx is offline  
Old 10-06-2004, 09:15 AM   #2
crakhed
Junior Member
ioFTPD Foundation User
 
Join Date: Jun 2003
Posts: 23
Default

can't that be accomplished using global speed limits? if you set global to 5000 then it will be a free-for-all between the 100 clients.
crakhed is offline  
Old 10-06-2004, 10:35 PM   #3
Syrinx
Junior Member
 
Join Date: Jun 2004
Posts: 25
Default

Quote:
Originally posted by CRaKHeD
can't that be accomplished using global speed limits? if you set global to 5000 then it will be a free-for-all between the 100 clients.
If it's free for all 100 clients,then the application must check every second for the total send packages(downloaded bytes) and since it's blocking,probably more than 1 second is needed to send the entire buffer,then how to limit the bandwidth?
Syrinx is offline  
Old 10-09-2004, 02:34 AM   #4
darkone
Disabled
FlashFXP Registered User
ioFTPD Administrator
 
darkone's Avatar
 
Join Date: Dec 2001
Posts: 2,230
Default

I'm assuming that application is running in multiple threads, and in single process:

Code:
/* global variables */
LONG volatile		lAvailableBandwidth	= 0;	/* -1000000 = INFINITE */
HANDLE			hSemaphore;
LONG volatile		lThreadWaitCount	= 0;
CRITICAL_SECTION	csBandwidth;


/* send */
BOOL SendData(Socket, PCHAR pBuffer, LONG lSize)
{
	WSABUF		Buffer;
	DWORD		dwBytes;
	BOOL		bLoop;

	bLoop		= TRUE;
	Buffer.buffer	= pBuffer;

	do {
		if (lAvailableBandwidth == -1000000 ||
			InterlockedDecrement(&lAvailableBandwidth) >= 0) {
			Buffer.len	= min(1024, lSize);

			if (WSASend(Socket, &Buffer, 1, &dwBytes, 0, 0, 0) == SOCKET_ERROR) {
				return FALSE;
			}
			Buffer.buf	= &Buf.buffer[dwBytes];
			lSize		-= dwBytes;
			
		} else {
			EnterCriticalSection(&csBandwidth);
			if (lAvailableBandwidth <= 0) {
				lThreadWaitCount++;
				LeaveCriticalSection(&csBandwidth);
				if (WaitForSingleObject(hSemaphore, 2000) == WAIT_OBJECT_0) {
					/* ???? */
					return FALSE;
				}
			} else {
				LeaveCriticalSection(&csBandwidth);
			}
		}
	} while (lSize != 0);

	return TRUE;
}



/* thread that manages throttling */
UINT WINAPI ThrottleThread(LPVOID lpNull)
{
	LONG	lReleaseCount	= 0;

	for (;bRunning;) {
		EnterCriticalSection(&csBandwidth);
		InterlockedExchange(&lAvailableBandwidth, 5000);
		lReleaseCount		= lThreadWaitCount;
		lThreadWaitCount	= 0;
		LeaveCriticalSection(&csBandwidth);

		if (lReleaseCount > 0) {
			ReleaseSemaphore(hSemaphore, lReleaseCount, 0);
		}
		/* this could use multimediatimer for higher accuracy */
		Sleep(1000);
	}
}
darkone is offline  
Old 10-09-2004, 03:20 AM   #5
Syrinx
Junior Member
 
Join Date: Jun 2004
Posts: 25
Default

Thanks for the code,but I got some questions about the code above.

1.what is the initial count and max count for CreateSemaphore()
2.Buffer.len = min(1024, lSize); is it too small to send 1K
data every time?
3.I don't quiet understand the code
if (WaitForSingleObject(hSemaphore, 2000) == WAIT_OBJECT_0) {
/* ???? */
return FALSE;

if doesn't get signal in 2 second,why don't keep it in the loop but return FALSE;
Syrinx is offline  
Old 10-09-2004, 04:05 AM   #6
darkone
Disabled
FlashFXP Registered User
ioFTPD Administrator
 
darkone's Avatar
 
Join Date: Dec 2001
Posts: 2,230
Default

1. Initial count is zero, max count is some very high number.
2. 1024 is fine when throttling. You might want to alter the code so, that it sends more than 1024bytes when not throttling.
3. Oops, it should be != WAIT_OBJECT_0
darkone is offline  
Old 10-10-2004, 01:42 AM   #7
Syrinx
Junior Member
 
Join Date: Jun 2004
Posts: 25
Default

Thx for the code,it works on the test,but the code
"Buffer.buf = &Buf.buffer[dwBytes];"
must be changed before make the code work.
Syrinx is offline  
Closed Thread

Tags
5000, assume, bandwidth, clients, download

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Drag and drop from remote window to explorer hypnos General Discussion 1 09-03-2004 12:56 PM


All times are GMT -5. The time now is 10:38 PM.

Parts of this site powered by vBulletin Mods & Addons from DragonByte Technologies Ltd. (Details)