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View Full Version : ffxp 3.6 portable?


KappaYeates
02-28-2008, 07:57 PM
BigStar please make a portable version for us, it'll be very convenient.

bigstar
02-28-2008, 10:53 PM
This setup was delayed because we were unable to get all of the translations updated in time, It will probably be released in the next day or two.

MidKnight
02-29-2008, 12:54 AM
or just make it yourself, its pretty simple. search for packing for U3

KappaYeates
02-29-2008, 01:47 AM
or just make it yourself, its pretty simple. search for packing for U3

My USB stick doesn't support U3, I just wanna a normal portable edition.

MidKnight
02-29-2008, 03:36 AM
ok, so why not just copy over ya flashfxp dir to it

KappaYeates
02-29-2008, 10:09 PM
ok, so why not just copy over ya flashfxp dir to it
I wonder whether ffxp puts all datas in program's dir this way.

DayCuts
03-01-2008, 03:30 PM
I believe their is a command line switch (-portable?) that tells flashfxp not to use registry information. In such a case (not reading the data file location from registry) i would assume it falls back on using data files in the same directory as the executable.

bigstar
03-01-2008, 09:47 PM
The easiest way to do it is to simply use our portable setup.

But if you really want to do it manually its simply a matter of creating a zero byte file named "flashfxp.portable" in your FlashFXP folder, if this file is found on startup FlashFXP uses the same location to store your data files and does not store any values in the registry and runs in portable mode.