FlashFXP doesn't process the incoming data in any way, It's read from the socket and saved directly to the file. This is true for ASCII and Binary transfers.
Do you have any way of comparing the downloaded file? I would be interested in knowing exactly how it was corrupted. (i.e. containing corrupted data and where, smaller or larger size)
I would suspect the problem lies not in FlashFXP but elsewhere. Otherwise we'd have lots of angry users, with over 1 million downloads since v2.0 was released.
ZoneAlarm and a few other firewalls are still active even when they claim to be disabled. It's possible that ZoneAlarm is conflicting with FlashFXP and causing corruption, ZoneAlarm has been to blame for many problems in the past.
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